![]() ![]() Manually emptying the Coal extractors, the dirty ones. Red Science up to Steel, not even Red ammo yet. I really enjoy the early game, and I mean EARLY. You're a kind soul! I think with Factorio, for me at least, is what I get out of it. You can take a look at my "modules" here:, wow! You've gone to not only the extent of formulating this fantastic BP list a long time ago and the guide to accompany it, but you're taking time to help me. By doing this you get small,expandable modules which you can copy and paste all over again. Block B makes green circuits from copper und iron and so on. Factory block A makes iron from iron ore. Originally posted by Jan:Plan your factory as a modular network. You can take a look at my "modules" here: You may start with 1 iron lane, but soon you need 30. Both things als basically free and endless. Plan your modules, calculate the ratios with common factorio calculators and see what fits you.Īnd: Yes, you should always plan with enough space but worrying about space is the same as worrying about power consumption. If your modules make just iron or directly gears is up to you. Just let the old ones run, build new layouts and delete obsolete ones later. So your module layout will change over time. Later you want level 3 prod modules and speed 3 beacons everywhere. Example: You start very simple with level 1 machines and yellow inserers. It is also good to have a series of modules for the same product which you can use in different phases of the game. Different modules are connected via belts, later trains. The concept changes a bit as the game goes on. ![]()
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